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Sebastian Ritscher
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English
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YOU'VE BEEN PLAYED

Adrian Hon

How Corporations, Governments, and Schools Use Games to Control Us All

In You've Been Played, Hon explains how games are being used as instruments of exploitation - used to coerce and control people with points, rewards, and leaderboards, everywhere from the gym to the workplace. These are games the subjects often have no choice but to play, and no restart button if they mess up. He makes a case for what to do about it.
A call-center worker patiently troubleshoots a customer's broken printer, while a cartoon character in a corner of his screen chides him for sounding too unengaged. An exhausted Uber driver needs extra cash, so she accepts a pop-up Quest on her app: drive another three trips to get a $6 bonus. At home, her partner spends hundreds of hours combing through obscure forums about the QAnon conspiracy theory: uncovering clues and drawing connections feels just like a game.

This isn't a dystopian fantasy: points, badges, achievements, and leaderboards are slowly creeping into every aspect of modern life. In You've Been Played, neuroscientist and game designer Adrian Hon provides a blistering takedown of how corporations, schools, and governments are using games to coerce and control workers, students, and all citizens. Although this trend - called gamification - can sometimes work for our benefit, Hon shows us that, in fact, it is more often a high-tech means for behavioral, physical, and emotional exploitation. These are games that we often have no choice but to play, where failure isn't met with a cheery "try again" but with very real financial and social penalties. Hon shows how gamification exploits our new fixation on mindfulness; why massive companies like Amazon and Uber are so keen to adopt gamification as fast as they can; why the dangerous QAnon conspiracy theory is deliberately designed like an "alternate reality game"; and why augmented reality could turn our entire lives into a hellish game we can never escape.

Hon writes chillingly about the gamification's dire consequences, but more importantly, he shows us how we can marshal it as a force for good. You've Been Played is a scathing indictment of a tech-driven world that wants us to think misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy, at our jobs and in our lives.

Adrian Hon is the CEO and Founder of independent games developer Six to Start. He is the co-creator of Zombies, Run, an immersive running game which has had 5 million downloads in the United States alone. Adrian previously studied neuroscience at the University of Cambridge, the University of Oxford, and the University of California at San Diego. He is the author of A History of the Future in 100 Objects and has written about technology for The Telegraph. Adrian Hon has been profiled in The New York Times and Wired. He's given frequent interviews for the BBC, and wrote a regular tech column for The Telegraph. Hon has spoken and given keynotes for TED, Google, SXSW, The Long Now, the Game Developers' Conference, and more. He has also served as a games consultant for The British Museum and the Victoria & Albert Museum. He lives in Edinburgh, UK.
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Published 2022-09-20 by Basic Books

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check out the official book trailer! Read more...

This passionate survey is a wake-up call for workers and political leaders alike. Read more...

Adrian Hon published a comment piece in this week's The New Scientist on brain training apps. Read more...

Excerpt: Games, Mysteries, and the Lure of QAnon - What do puzzles, video games, and conspiracy theories have in common? ... Read more...

Adrian Hon has written a wonderful book about one aspect of our glide towards a soft-lock dystopia, as techniques that were supposed to be cheerleaders and coaches turn out to make more money for their deployers when they are transformed into taskmasters and grifters.

For lay readers, You've Been Played not only catalogues the rise of a sinister and pervasive trend, it also functions as a primer on the psychological and philosophical implications of games themselves... This expansive, fascinating study, equal parts dismal and dizzying in its implications, is a valuable testament to the era we're in, and an aid for unravelling the spirit of competition that runs through our culture, and which we are so often sold as self worth. Read more...

Earlier this month, Hon was on Vice's "Cyber" podcast. Read more...

You've Been Played is a must-read examination of the rise of gamification and how technologies that subtly interface directly with our minds are being deployed in ways that are exploitative and dehumanizing.

This passionate survey is a wake up call for workers and political leaders alike. Read more...

interview on BBC World Service "Digital Planet" Read more...

[Hon's] well researched book peels back the layers on how corporations, app creators, schools, and workplaces are tricking people into completing tasks or offering private information with the hopes of earning badges, points, and other rewards.

You've Been Played manages to be as addictive, infuriating, and strangely gratifying as the games (and gamification) Hon writes about. Honestly, reading this book felt like switching on a light: I'll never be able to look at the apps on my phone, or the screen of my Peloton, or even my Delta Skymiles Account the same way again.

NPR "Science Friday" interview: How Gamification Has Crept Into School, Work, And Fitness Read more...

Excerpt: Why gamifying the workplace can be a nightmare for workers Read more...

UK: Swift Press ; Chinese (compl.): Rye Field ; Italian: Luiss University Press

Book interview: 'Playing to Win' and the rules of gamification ... Read more...

You've Been Played is a must-read examination of the rise of gamification and how technologies that subtly interface directly with our minds are being deployed in ways that are exploitative and dehumanizing.

An expansive view of how gamification permeates modern culture.

Game designer Adrian Hon delivers part searing social indictment and part psychological deep dive in You've Been Played, a book about the gamification of our everyday. It's a fascinating, if at times rather dire, read. Read more...

Excerpt: How You're Getting Played By Gamification Read more...

...Hon raises important questions, that need go be asked.... You've Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy. Read more...

Often illuminating and persuasive. That Hon is neither Luddite nor scold lends his criticisms of gamification bite and authority. You've Been Played is at its sharpest when Hon dresses down lazy or coercive gamification. Even more convincing, and fascinating, is his examination of how employers and schools use gamification strategies to justify and facilitate near constant surveillance of workers and students. Read more...

You've Been Played is the urgent wake-up call we need to the dangers of the gamification run amok, where manipulation masquerades as fun and politics and profit are the only real winners. Essential reading for lovers of games, human freedom, and anyone who still believes that playing should be fun.