Skip to content
Responsive image
Vendor
Fritz Agency
Christian Dittus
Original language
English

THE STATE OF PLAY

Daniel Goldberg Linus Larsson

Creators and Critics on Video Game Culture

Sixteen leading video game creators and opinion makers on the state of video game culture.

THE STATE OF PLAY is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched; they are game designers, media critics, and Internet celebrities. Above all, they share one thing: they are players at heart, hand-picked as an all-star roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game That Changed Everything.

THE STATE OF PLAY is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. The sixteen world-renown game culture contributors include Anita Sarkesian, who was just featured on the front page of the New York Times, Katherine Cross, Zoe Quinn, Ian Bogost, Leigh Alexander, Evan Narcisse, merritt kopas, Hussein Ibrahim, Ian Shanahan, Ola Wikander, Bill Knoblauch, Dan Golding, anna anthropy, and David Johnston.

Linus Larsson and Daniel Goldberg are two of Sweden's most important writers on new technology and the Internet. They have been published in the Washington Post and American Computer World, among other publications, and quoted by BBC News, The New York Times, and The Sydney Morning Herald. Their first book, Swedish Hackers, was published in 2011 in Sweden. Minecraft followed that same year, with Seven Stories Press, as their bestselling English-language debut.
Available products
Book

Published 2015-09-01 by Seven Stories Press

Comments

Video games are now on the front lines of the culture wars. The State of Play gathers essential voices who are trying to make a more just, more true, more playful gamespace, one that's fun for everybody. - McKenzie Wark, author of Gamer Theory