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Mohrbooks Literary Agency
Marie Arendt |
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DOOM GUY
Life in First Person
The long-awaited autobiography of John Romero, gaming's original rock star and the cocreator of "DOOM," "Quake," and "Wolfenstein 3D" - some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, Romero is true gaming royalty.
Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career - from his early days submitting Apple II code to computer magazines and sneaking computers out of the back door of his day job to do programming projects at night in his garage to a high-profile falling out with his id Software cofounder John Carmack, as well as his continued role in the gaming industry today as the managing director of Romero Games.
Romero's story is truly one of a self-made man, founding multiple companies after a childhood filled with violence and abuse drove him to video game design, where he could create new worlds and places to escape to. An alcoholic father, a racist grandfather who did not approve of Romero's parents' mixed- race coupling, and a grandmother who once ran a brothel in Mexico combine for an illuminating story of his youth - a story that has never before been revealed.
After years in the gaming spotlight, Romero is now telling his story - the whole story - in his own words.
John Romero is an award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic and genre-defining "DOOM." Romero has worked in the mobile, hardcore, mid-core, casual and MMO space. He has co-founded eight successful game companies including id Software, Gazillion Entertainment and, most recently, Romero Games, which celebrated its 7th anniversary in 2022. He is considered to be among the world's top game designers, and his games have won well over 100 awards. One of the earliest indie developers, Romero began working in the game space in 1979 on mainframes before moving to the Apple II in 1982. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers.
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Book
Published 2023-07-18 by Abrams Press |