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Mohrbooks Literary Agency
Maren Wiederhold
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ARTIFICERS & ALCHEMY

Andrew Wheeler Stacy King Jim Zub

A Young Adventurer's Guide

An immersive, one-of-a-kind guide to the wonderous magical items and creatures of Dungeons & Dragons, the world's most beloved tabletop role-playing game
ARTIFICERS & ALCHEMY is an introductory guide to the strangest items and creatures found throughout the D&D universe. Learn about autonomous created creatures like the warforged, peculiar phenomena like eldritch storms, and sentient weapons like Snicker-Snack the greatsword, as well as the artificers who make them. With easy-to-follow explanations and action-packed illustrations, aspiring adventurers will gain the insight needed to start seeking out items and creating them in-game, and new D&D fans will learn how to interact with the delightfully unusual, utilize existing magic items, and design brand-new enchanted objects from their own imaginations. Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together. The Young Adventurer's guides are a perfect introduction for new players and handy references for experienced players. Each guide covers a different aspect of the game, like creatures, races, and items.
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Published 2024-04-16 by Ten Speed Press